The two major releases for Civ V transformed it from a stripped-down entry with one big idea (one unit per tile) into a fine alternative to its much-praised predecessor.Ĭiv VI, I would argue, had more big ideas right out of the gate. ![]() I'm always excited about Civilization expansions. It gets about half of the job spot on the fall is much better than the rise. Rise and Fall, the first major expansion for Civ VI, attempts to address this by introducing global crises, dark ages and citizen loyalty. There is an inevitability about your empire's march through history and it's easy to feel like a passive pawn. Success breeds complacency as you click the end turn button and acknowledge the news of great accomplishments with the practiced apathy of a regent signing papers on behalf of an infant king. ![]() Civilization is at its worst when you're winning.
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